1. True or False:
Because they share the Vagabond's Nimble ability, the Corvid Conspiracy does not trigger Outrage when they move warriors into Sympathetic clearings.
2. True or False:
If a faction is Allied with the Scoundrel on the Relationships Chart, they are immune to his Scorched Earth ability.
3. Which of these options would not cause a change on the Vagabond's Relationship Chart?
Choose as many as apply
4. The Vagabond is in the Marquise's territory looking to score some Victory Points. The Cats' relationship with the Vagabond is Hostile. The clearing contains 3 warriors, 2 Sawmills, and 1 Wood token. The Vagabond has 2 unexhausted Swords, and a Crossbow. He Strikes with the Crossbow, initiates a battle (dice result: 3-0). He then initiates another battle (dice result: 1-0). How many Marquise pieces remain in the clearing, and how many Victory points has the Vagabond scored altogher?
5. True or False:
The Riverfolk may use Tunnels to treat clearings with their Trade Posts as adjacent.
6. You're looking at a cluttered clearing. The clearing contains 3 Eyrie warriors, 4 Marquise warriors, 2 Alliance warriors, 2 Riverfolk warriors, 1 Roost, 1 Trade Post, 1 Alliance Base, and a Sympathy token.
It's the Woodland Alliance's turn. Which of these actions on their own could cause them to rule this clearing by the time their Evening phase begins?
7. True or False:
Playing a game with an insufficient reach number is against the rules.
8. The Duchy have one Citadel and one Market on the map, both in mouse clearings. They also have three swayed Ministers: The Foremole, the Marshal, and the Brigadier. They also have the Command Warren improvement crafted.
In their Birdsong, they place one warrior in the Burrow.
In Daylight, they Recruit once, then spend a bird card to Dig, moving both of those warriors from the burrow into a fox clearing containing 3 Marquise warriors. They then use Command Warren to initiate a battle, but roll 0-0. They take their first Brigadier battle (dice result: 2-1). They take their Marshal action to move one Duchy warrior into that fox clearing, then use their Foremole action to reveal a mouse card and build a Citadel in that fox clearing. They take their second Brigadier battle in a mouse clearing to remove an undefended Plot token.
They reveal one fox and one bird card to sway the Captain.
In Evening, they return all three revealed cards to their hand, and using a Citadel, they craft Root Tea. They draw 2 cards, and end their turn.
How many rules mistakes can you prove that the Moles player made this turn?
9. If the Eyrie's Commander, using 2 warriors, initiates a battle in a clearing with 2 defenseless sawmills and 4 wood tokens, and rolls (3-2), but the Marquise activates Armorers, how many pieces of cardboard get removed?
10. True or False: If you have crafted both Riverboats and False orders, you can use False Orders to move enemy warriors along the river.